Morgan's Revenge
A downloadable game
This has been re-uploaded from my alternate account for this portfolio account.
This game was made as my capstone project for my degree. Built in Unity the idea was a game where the items found were random but the level was not random. Money found during the level could be used to purchase temporary and permanent upgrades. I acted as director, producer, artist, and programmer on this project. I worked with two other seniors who also contributed to art and programming.At the time of this writing, it has been 5 years since I made this project. My memory has gotten hazy on how I participated in this game. I recall doing the tilesets, the enemy AI, player controls, the energy ball sprites that Lancelot used, player spell interactions with the environment (I'm especially proud of how I got the destructible wall working), the initial design, and the writing, the story and world building. The best laid plans go awry and while I had many plans thy were ultimately derailed by the pandemic.
The way the destructible wall worked is that I made an invisible object and placed it where I wanted the wall to be. Then I wrote a script that allowed me to set a custom size for the wall. Upon starting the level, the invisible object would then generate a number of smaller blocks based on the size I indicated. When the fireball attack would hit the wall, it would send a message to the invisible object. The invisible object would then send a message to all blocks that it had generated, telling them to destroy themselves in an explosion (which, come to think of it, I animated that too). A similar script was probably used for the water that could be frozen but I do not recall.
I really wanted a story where the princess was an unconventional princess. She's a skeleton driven by revenge because her kingdom was attacked by an outside and unholy force. A resistance group doesn't exist here: just her undying desire for revenge. The original capstone project was supposed to have a city building part where you were trying to rebuild your kingdom, but complications from the pandemic kept us from realizing that idea. This was inspired by Actraiser for the Super Nintendo (I have played Actraiser Renaissance and enjoyed it very much). Cult of the Lamb, which came out 2 years later, is pretty close to what I had in mind. A village or town portion that would empower the action segments and resources could be earned in the action segment for the town.
Thank you for taking the time to read all of this.
| Status | Released |
| Author | TimothyJoelPhillips |
| Genre | Platformer, Action |
| Tags | Pixel Art, Roguelite |




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